Gamification

Gamification

2 months

released

+18%

daily active
users

85%

user completion

Buylink Gamification

Gamification Buylink is a feature that motivates users to stay active by completing missions, earning badges, and unlocking rewards. It helps turn regular platform activities into a more engaging and goal-driven experience.

about project

Stuff i did

⊹ Analyzed user needs, behavior, and comparable gamified products

⊹ Designed user flows, wireframes, and interactive prototypes

⊹ Explored and selected a space-themed gamification concept

case study

Why it matters
Higher engagement means users interact more often and get more value from the platform.

Why it matters
Habit-forming behavior improves
long-term platform usage.

Why it matters
When users see growth and achievement,
they are more likely to stay.

Why it matters
Users feel their effort is meaningful,
increasing motivation and loyalty.

Increase User Engagement

Encourage users to participate more actively through clear missions and goals.

Build Weekly Habits

Introduce recurring missions to create
consistent user activity.

Improve Retention

Use levels and badges to give users
a sense of progress.

Provide Clear Rewards

Connect user actions to tangible benefits.

Product Goals

inter

Aa

medium

semi bold

bold

design system

Core App Screens

Core App Screens

about project

is a Progressive Web App (PWA)–based platform designed to help content creators, influencers, and streamers monetize their audience through direct interaction with their followers and fans.

Buylink Creator

Stuff i did

Led research and competitor analysis for a creator-focused PWA platform

Defined product goals, features, and user flows based on creator needs

Designed and compared multiple UX concepts before committing to a final solution

⊹ Delivered a scalable, creator-centric design that supports monetization and audience ownership

case study

Increase User Engagement

Encourage users to participate more actively through clear missions and goals.

Build Weekly Habits

Introduce recurring missions to create
consistent user activity.

Improve Retention

Use levels and badges to give users
a sense of progress.

Provide Clear Rewards

Connect user actions to tangible benefits.

Product Goals

design system

inter

Aa

medium

semi bold

bold

Let’s grow something gentle, useful, and beautifully alive.

A little digital garden for craft, experiments, and soft ideas — tended from Jakarta by violla aurora.

Let’s grow something gentle,
useful, and beautifully alive.

A little digital garden for craft, experiments, and

soft ideas — tended from Jakarta by violla aurora.

Let’s grow something gentle, useful, and beautifully alive.

A little digital garden for craft, experiments, and soft ideas — tended from Jakarta by violla aurora.

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